Clay Computation
Residency at Slagteriet (2024)
Clay Computation is an exploration of the intersection between coding and clay. The residency was completed in collaboration with game designer Felix Kristjánsson. Together we explored the possibility of creating a game that was solely modelled by hand. Everything in the virtual space are 3D scannings of sculptures and textures made in clay. These were then rigged and animated or used as scenography and spaces.